An image of an extraordinarily handsome and capable man, whose face inspires feelings of confidence and reliability. Daunish, standing on the streets of Brooklyn.

I'm a CG Generalist with over 10 years of experience across animation, television, marketing, and games; often straddling the line between Generalist and TD. I've led artist teams, built pipelines from the ground up, and shipped work under the kind of deadlines that force you to get resourceful fast.

What sets me apart is range. I move fluidly between artistic and technical work, from sculpting a stylized character to writing the Python or VEX that gets an entire department unstuck. I'm as comfortable art-directing a look as I am reverse-engineering why a pipeline is breaking, and I genuinely love that combination. Give me a new tool, a weird technical constraint, or an ambitious creative brief, and I'll find a way to make it work.

Recently that's meant building custom Houdini solvers and procedural tools, integrating AI into production workflows, and exploring Unreal Engine's real-time pipeline; because staying sharp in this industry means staying curious about where it's headed next.

If you need someone who can jump between disciplines, solve problems nobody's solved yet, and still care about the craft at 2am on a deadline, that's where I fit into the team.

Resume

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Skills

Software: Maya, Houdini, ZBrush, Unreal Engine, Marvelous Designer, Substance Suite, Adobe Suite, Mari, Keyshot
Rendering: Arnold, Redshift, Renderman, Vray, Maxwell
Compositing: Nuke, DaVinci Resolve, After Effects
Pipeline and Scripting: Python, Vex, Shotgun, USD, Deadline
Ai: ComfyUI, WebUI, Langflow, Models (3D, Image, Video, LLM), Integrated Tool Building.

Professional Experience

Noggin (Paramount Global) | Senior CG Generalist / CG Generalist
Apr 2019 – May 2024
Promoted to Senior CG Generalist Jan 2022.
Led a team of artists producing animations that combined education and entertainment, earning departmental recognition and multiple award nominations.
Developed innovative aesthetics and workflows and spearheaded initiatives that streamlined production, frequently brought in to help launch and guide new projects to success.

Hudson Furniture | Concept Artist
Jun 2018 – Apr 2019
- Designed bespoke furniture pieces from concept through production
- Led development of a VR showroom for an international conference in Cologne, Germany

Irie Studios | CG Generalist
Mar 2012 – May 2018
- Contributed across music and marketing video productions, from pitch and asset creation through final render

G-Unit Records | CG Generalist
Sept 2011 – Feb 2012
- Collaborated directly with label founder Curtis Jackson to develop 3D content for TV shows, music videos, and product design

Freelance

Chobani | Product Rendering | 2026
Gameday Creative | Environment Artist | 2025
Bronx Zoo | Character Designer | 2019
Noggin | Compositor | 2017
Cirque Du Soleil | Environmental Artist | 2016
Jones Knowles Ritchie | Product Rendering | 2015

Education

Pratt Institute | BFA, Digital Arts | 2009– 2013

Daunish-logo

CG Generalist | [email protected]

©Daunish Irani 2026