Unreal Engine

Built for cinematic viewing in Unreal Engine using almost entirely custom Houdini tools. A custom Candle Generator outputs meshes and point positions to UE for PCG-based instancing. Custom Houdini assets (Pipes and Wires) transfer data like environmental AO into Unreal's Substrate graph, while fog and particles were built with Niagara.

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CG Generalist | [email protected]

©Daunish Irani 2026