Unreal Engine
Built for cinematic viewing in Unreal Engine using almost entirely custom Houdini tools. A custom Candle Generator outputs meshes and point positions to UE for PCG-based instancing. Custom Houdini assets (Pipes and Wires) transfer data like environmental AO into Unreal's Substrate graph, while fog and particles were built with Niagara.
CG Generalist | [email protected]
©Daunish Irani 2026